Every year Activision releases a new version of their successful franchise and one of best fps games for pc “Call of Duty”.
This year however they not only released “CoD MW 2019” but also the free-to-play battle royal game “COD Warzone” which is the combination of the popular battle royal genre with the classic Call of Duty run & gun gameplay we are all so familiar with.
Needless to say, this is a great recipe for success, which is translated in over more than 50 million active players.
The run & gun gameplay of Call of Duty can be positioned between tactical shooters like CS:GO or Rainbow Six Siege and the more classical arena shooters like Quake and Unreal Tournament.
While the synergy between player movement, gun recoil, and spread isn’t as determinative as in Counter-Strike it still has some influence on the gameplay, which can’t be said for most arena shooters.
The time to kill a player (TTK) walks somewhat the same path, as you take damage from an off-angle you still have a small window to react, and with the right aiming skills you can turn the tide in your favor.
Another typical aspect of the Call of Duty gameplay is a large number of enemy encounters, especially in modes like team deathmatch or domination where players respawn, especially when the COD maps are fairly small for the number of players.
Aside from aim and gun control, movement is the second key factor to success. Mastering techniques such as cancel sliding, jump, and crouch shooting are essential to keep yourself on your toes and throw your opponent’s aim off and is especially important when engaging multiple enemies at the same time, which is a common thing in COD MW.
With 3D Aim Trainer, you can effectively improve your aim for COD by practicing daily on the following training drill. Dedicate a minimum of 30 minutes a day to get visible results.
In FPS Games like Call of Duty it’s important that you clear vision of your enemy as much as possible, that’s why it’s highly recommended to tweak the in-game graphics settings in order to get the best visibility and performance available. When we look at the GFX settings in the option menu, the following settings should be either reduced or turned off.
As it reduces mouse input lag
This will make sure your GPU is spitting out as many frames as possible for the most fluent experience.
Ambient occlusion is an advanced lightning effect which makes lightning and shadows more dynamic, the effect is that dark areas are even darker and bright areas brighter. The result is that enemies are harder to spot in dark areas as the surrounding is darker than when turned OFF.
AA makes edges more refined, turning it off however makes the game a bit sharper and improves your overall visibility
This simulates a camera lens effect which creates a blurry effect on the surrounding when your scope isn’t focused on it. This makes spotting enemies in the edge of your screen harder than it should be so turn it off.
When you are playing your ace game you don’t want any film grain obstructing your vision.
When fast swiping your mouse you don’t want a blurry filter obstructing your vision making it harder to see enemies, so disable it.
Hearing your enemy as clear as possible is crucial when it comes to your game awareness.
In order for you to hear your enemy’s footsteps as clear as possible, boost your audio mix as it really bumps the sounds that matter for locating your enemy and mute’s the rest to the background.
Call of Duty is a fast-paced action shooter game where hordes of enemies can come from all sides at any moment, this in high contrast to CS:GO for example.
This means that you will have to switch targets frequently and potentially cover some big angles in between. Hence, bumping your mouse sensitivity a notch isn’t a bad idea, especially when this advice is coming from tactical shooters for making sure you don’t run out of mouse pad when fast-switching from one target to another.
“Relative” makes for the most natural and balanced feel when switching between low and high magnitude scopes as it uses vertical monitor distance matching to synchronize the mouse sensitivity. Keeping the ADS multiplier at 1.00 keeps it relative in sync with your hipfire mouse sensitivity, but that’s more of a personal choice rather than a must.
You may use 1.33 which makes your crosshair move faster when going ADS (and in sync with targets at the edge of your screen), or 0.00 which makes your mouse moves a bit slower, but more in-line with your hipfire sensitivity the closer you come with your crosshair towards your target which is the setting I always use, alternately you can use the middle ground.
You don’t want that the camera movement is linked to the speed at which you move your mouse as this messes with your muscle memory so turn all of this OFF.
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