In 2016 Blizzard Entertainment released Overwatch, an FPS – MOBA hybrid that shocked the gaming and Esports world. As usual, Blizzard delivered a very solid and polished game with amazing art and story design that let their fans cheer across the entire globe. It shouldn't be a surprise that this highly anticipated title became very popular with over 50 million copies sold.
2 years later, Blizzard launched their professional and much anticipated Overwatch League (OWL), you can imagine what a major step this is in Esports gaming! Since professional teams can now play against each other in a season-based competition that is fully hosted and promoted by Blizzard themselves. This approach has guaranteed that Overwatch remains one of the most popular and viewed games for years to come in the history of FPS games.
Now that you have been briefly introduced to the popular shooter game, let’s get to our Overwatch Guide. In this article you’ll learn some Overwatch tips and tricks used by top Pro Players. The complete list of Overwatch characters you can utilize in your gameplay, how to adjust your Overwatch Settings like a Pro and last but not least, Overwatch sensitivity.
At first glance, Overwatch may look like a straightforward hero-based, first-person shooter game. But don’t be mistaken, as stated above Overwatch is indeed an FPS – MOBA hybrid and the MOBA elements are prominent, from the objective team-based gameplay to the wide variety of hero roles and abilities, they all have a major impact on how the game feels and plays.
Like in most MOBA’s Overwatch gameplay gravitates heavily towards the use of ultimate abilities, which are the most powerful attacks in the game that builds up over time by performing actions like dealing damage or healing teammates.
For successfully executing the popular “Wombo Combo”, which is the use of 2 or more ultimates at the same time creating high synergy, communication, timing, and positioning are key for winning any team battle. Therefore, they are along with ult-economy tracking the most important skills to master when it comes to climbing the ELO ladder in Overwatch. Nonetheless, Overwatch remains an FPS in its core, and when we are talking about shooters, aiming is never far away. Especially when playing aim centric DPS heroes like Tracer, McCree, Widowmaker, etc. having a good aim is still essential if you want to have a shot at success.
When zooming in on the aiming aspect of the game we immediately notice 2 things.
1. The time to kill (TTK), which is the time it takes to kill your opponent is one of the highest among modern shooters, depending on the hero matchup (HP, DPS) it can take 5 seconds or more to take one down.
2. Since Overwatch is a hero-based shooter where each character has a unique weapon, there is a huge variety of different weapons and associated aim styles. In general, we distinguish 2 different aim styles, which are clicking/flicking and tracking.
Since those 2 aiming styles are fundamentally different, we need to split up the training routine, depending on your selected hero you will need to choose between the clicking/flicking routine or the tracking routine.
The clicking/flicking aim style is mostly adopted for heroes with high caliber weapons in combination with a low rate of fire like Hanzo’s “Storm Bow” or "Widowmaker" or “Widow's Kiss”. These weapons have huge single bullet damage output while firing at a slow pace.
Being highly accurate to make most of your shots count is essential for being successful with those heroes as the time between shots (aka downtime) is quite long.
When time is on your side, in most cases it's much better to wait a bit longer and process your target's movement before taking the shot as this will increase your chances of hitting your target. Here is a list of all Overwatch heroes that fit the clicking/flicking aim routine.
An important note is that when performing a flick shot you prioritize speed above accuracy. If your time to target is above 200-250 ms it is NOT considered a flick shot. That being said, if you just starting to learn the ropes of flicking, focus on accuracy first and then slightly increase your mouse speed until you reach the thresholds below (both points & Time to target)
The tracking aim style is more used for heroes with a high rate of fire (RoF) weapons that deal damage over time rather than in a single shot like Tracer’s “Pulse Guns” or Sombra’s “SMG”.
To be successful with those heroes, you need to land as many shots as possible in a single clip while following your enemy’s moment with your crosshair. Here is a list of all Overwatch heroes that fit the tracking aim routine.
* While Reaper’s “Hellfire Shotguns” have a low rate of fire, the effective range is very limited with huge pallet spread. This means that you will engage your enemy relatively close and in most cases, you will follow your enemy with your crosshair while holding the fire button, which is exactly what tracking is.
An important part of this Overwatch guide is to focus on your training drills and routine, it’s recommended to dedicate at least 30 minutes for one routine (clicking/flicking or tracking) every day to see noticeable improvement.
For maximum results in the shortest amount of time or for players with already decent aiming skills, I recommend training every day for an hour straight. Additionally, for skilled aimers, being well-rested is key for breaking their current skill ceiling most of them face, as sleep has a major impact on the brain's processing power and human reaction speed.
Tweaking your graphics settings can be a major asset when it improves your visibility. These settings should be adjusted in Overwatch for the best possible vision with the least amount of input lag.
Always use the native resolution of your monitor, never scale it down to save on frames for example.
You want to see as much as possible, the maximum FoV in Overwatch is 103°, which isn’t out of the ordinary so use that.
V-sync creates input lag so put this one OFF.
Rendering frames before you receive see them creates massive input lag, turn this one OFF at all times.
Reduces the number of frames that are holding back before they’re put onto your monitor.
This caps your frames per second to the maximum refresh rate of your monitor, not generating more than necessary.
Render Scale – 100%. If you have low frame issues you can set it lower.
Doesn’t matter that much. Additionally if you have low frame issues you can set it to low.
This tends to have a great impact on input lag in Overwatch, so set it to low for the best performance.
You don’t want to be bothered with any candy when playing your ace game.
Creates input lag in Overwatch so turn it off.
Being able to spot your enemy from behind the corner by noticing his shadow is definitely something you want to abuse as much as possible, so make it easy on yourself by putting it on ultra for the highest detail.
Doesn’t really matter that much, the difference between medium and high isn’t very noticeable.
You don’t want eye candy all over the place distracting your vision so set this one to low.
The effect of AA in Overwatch is very limited and doesn’t give you any edge, you can set it to high if your GPU can spit out the frames with ease, else turn it off.
Controls the quality of light bending effects for semi-transparent surfaces like Reinhardt’s shield for example looking better. You don’t need it as it chuck’s up a lot of GPU performance.
Advanced lightning effect that creates realistic sun rays, the general outcome is that dark areas become even darker than before, so turn it off as you want to see your enemy as clear as possible.
If you have stereo headphones which is in 95% of the time the case turning this on as this will greatly enhance your sound direction awareness.
Overwatch is very flexible when it comes to mouse sensitivity, depending on your hero's aim style pool (clicking/flicking or tracking) you can use a slightly different sensitivity. In general for clicking/flicking, a good sensitivity for overwatch is between 22 – 42 cm while for tracking a slightly bit higher between 18 – 36cm.
Just note this Overwatch guide is for new players so they don’t shoot themselves in the foot, anything between those 2 ranges is fine either way. It’s not recommended to change your sensitivity depending on the hero you’re playing as this will adversely affect your muscle memory. Another tip is to bind aim relaying abilities like roadhawk’s hook or Anna’s sleep dart to your mouse.
The main reason for this is that the muscle memory and eye-hand coordination for the hand controlling the mouse is better developed then the one handling the keyboard since it’s used to aim. This means that the click-timing (which is the moment you press while your crosshair passes the target) is more on point, having higher accuracy as a result.